Hi everyone!
Sorry for gigantic delay. Things for Eden Star are starting to calm down as the pitch is getting finalised so all things being well I have a bit of time to get this Robot nice and finished. I have spent a hour or two on high polying this design so far so not really a huge amount to warrant a massive blog post but this is where I am at. I must admit I need to brush up on my Zbrush as my skills are all but non existant when it comes to hard surface sculpting but I find even though high polying in max can be a bit arduous it pays with nice accurate plates that can be transfured to zbrush if needed to add extra details. since working on Eden Star my work flow has changed to much and mostly for the better I think. When Eden Star goes live on Kickstarter I will do a BIG art dump onto here to show you guys what I haver been working on for the last 5 - 6 months. I have been building on my high polying as I will say its not my strongest skill set in my 3D workflow, but as all things you learn something new everyday and every artists work flow is different.
Just taking small details and seeing what you can do with it with some good references it always a good way to build on your skills. I did a quick exercise where I made some cabling and cylinder cog details just to get back in to things.
Making user you keep your geometry clean is always good when Hi poly modelling in max as and dodgy geo normally means pinching and nasty markings in the turbo smoothed results. Flow loops and Swift loops are definitely tools that you should be using for this as it will make creating edge loops and securing lines easier and faster for hard surface panels.
being able to break a complex object down in to subcomponents always really helps. trying to model the whole thing together is unrealistic and will create a really head ache for you. Modelling things separately and cleanly and with use of lifted geometry is the way to go to give nice results.
I will add up some more images of the drone when I can get more done.... which should be soon but with Eden Star you never know what work is coming and how many late nights you have to put in. AAA games aren't easy to make with a very small team but we do our best =)
check this space to see what's happening with the game http://www.indiedb.com/games/edenstar and when the Kickstarter comes we will be posting a demo up for you so you can play our hard work in its early beta stage. Feel free to ask questions on here or via email =)