This is a personal blog of a professional 3D Artist from the moment I picked up a 3D program to present time. It contains my interests in games and my modelling practice, mixed in with things that I have found interesting over my time writing on it. I pride myself with being able to put myself into my writing so don't be too shocked if you see some of my own twists on making points here too.
Monday 14 February 2011
Live Client asset building continued
Another over view of a asset I've made for my live client project. From top left to bottom right the textures in a square fashion represent; diffuse, specular, normal, and displacement maps. and the final effect is represented on the right with the model complete with all maps applied to it and wire frame below. =)
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