This is a personal blog of a professional 3D Artist from the moment I picked up a 3D program to present time. It contains my interests in games and my modelling practice, mixed in with things that I have found interesting over my time writing on it. I pride myself with being able to put myself into my writing so don't be too shocked if you see some of my own twists on making points here too.
Thursday 16 June 2011
Logo draft 1
So after a bit of working, tweaking and texture loving. Here is my draft one of my finished logo. Textures on the Helix needed to be altered to hide the seems running along the twisted cylinders. The tree at the start of the helix was built using speed tree modeller, and the fire effects were taken from the fire effect I had built for the UDK editor. All combined on one jumble of environmental love I think this has worked really well and communicates who I am as a prospectus games environmental artist, or just general modeller.
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