Sorry for the late posting this week as personal stuff has been getting in the way but better late than never right =D
Welcome back for this weeks Tiger Tank modelling progress post. This week has been pretty awesome that my work has given me a week paid to just research what ever I wanted to look into. This was such a great opportunity I wanted to make the most of it so my tiger has taken a bit of a back seat this week, not that I haven't done anything on it. I have finished off my smoke dischargers and placed them onto my turret with welds. I have also added welds to the outstanding escape hatch I was doing a while back and also made a start on the splash guards for the turret mantlet. I have also been blocking out my mantlet as well for the tank as well so over all its been a incredibly busy week.
As I mentioned I was given a R & D week on a subject of my choosing so naturally I choose some real time technical stuff looking at dynamic materials that tessellate and react to weather effects. It's been almost 2 years since I've really got into the nitty gritty of the Unreal Engine since leaving Flix Interactive so its been a welcome change to get my hands dirty and start loving real time production again. I'll post up a few of my pictures of my work stuff this week below so you can see I what I have been doing.
Dynamic Materials that can be change the look of Environments in real time engines with use of Global Parameters... For this one... Snow =D
Using the same mathematical functions for the snow I created I made a Dynamic Wet Weather texture with Flowing Normal Maps.
As for my Tiger tank, as I mentioned I have finished off my smoke dischargers which you can see below. I have added some of the extra details I found from pictures of the Tiger 131 plus the welds for the brackets which the launchers were fitted too.
Tiger Tank Turret WIP
Splash Guard WIP ready for the Mantlet
I have also started with looking at the Mantlet on the turret. I have been collecting some information on the model as this will be a difficult mesh to do in one whole piece. The more reference the better before I start this so I can plan out where I am going to be adding all my geometry,
Thats all for this week I hope you have been enjoying the sun (if you've been in the UK) and the weekend also.
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