more airport Hi Res Renders. this brings this project to a close now. hope you like what you see
airport design 3 by ~reaperreal on deviantART
airport design 4 by ~reaperreal on deviantART
This is a personal blog of a professional 3D Artist from the moment I picked up a 3D program to present time. It contains my interests in games and my modelling practice, mixed in with things that I have found interesting over my time writing on it. I pride myself with being able to put myself into my writing so don't be too shocked if you see some of my own twists on making points here too.
Showing posts with label Airport. Show all posts
Showing posts with label Airport. Show all posts
Tuesday, 25 May 2010
Monday, 24 May 2010
Hi Res Renders
Exactly what it says on the tin! deal
airport design by ~reaperreal on deviantART
airport design 2 by ~reaperreal on deviantART
airport design by ~reaperreal on deviantART
airport design 2 by ~reaperreal on deviantART
Wednesday, 14 April 2010
Night scene light working for the Airport



Just a few pictures of the lighting going into a night scene. The test was to deem how lights mixed on the fore ground of the mountain and to realise how to highlight the architectures organic flowing nature onto the mountain. The idea of the design was to keep the building flowing like freshly dropped snow onto a mountain, pretty much seamless, rolling and untouched. I think that the shadows emphasis the natural feel for the building to be there which was something I wanted to get out of this. there is still alot of inside lighting to go yet to get it looking right inside the scene but as far as the ambient lighting goes im pretty happy so far.
To pronounce the mountain that was seeming to be lost in a black abyss, I used a omni with the shadows turned off in a deep blue colour to emulate the glaze of the moon washing onto the snow. This highlighted the mountain a little more so to set the scene. This was shown in the third image but I still think the light needs toning up a little into a lighter blue
Tuesday, 6 April 2010





here's some updated photo's of the scenes of some of my projects. their coming along slowly but im finding that different renderers are better at certain things than others. im using the default scan line for my animation for the speed of its rendering an mental ray for its accurate photometric calculation of light passing through glass.
Thursday, 18 February 2010
Airport design continued
I recently posted up some of my initial ideas and influence for my airport but didn't post up any of my other stuff I had done at that time so this is like my catch up session.
After doing my research I started to formulate what I wanted to get out of this design. I wanted it to have a flowing organic feel that expressed in itself its elements of futuristic design. With all architecture the design is built around its purpose so I looked into peoples ideas of futuristic transport.







From looking at these I realised that convensional shaped craft in the future would probably not exist as planes may then be vertical take off and have some sort of anti gravity function (being all sci fi like =D) i thought this would aid my design of my airport as this would be based in a mountain. On snowy peaked mountains there is obviously little ground to build run ways so a vertical take off hanger would fit quite nicely into my design aspects.
I started dgetting initial ideas drawn down
I started to draw out ideas from my head to get some initial ideas down. and what I came up with after a while of drawing was this...
After I finished doing this design I knew this was perfect for what I wanted to achive from this airport. the curves were organic in their look and looked similar to avalanche precautions they put over the top of roads to stop them being cut off and blocked if a avalanche occurs.
The hanger was going to have to be a special kind if it was to accommodate for V.T.O's taking off and landing in it. I designed a revolving hanger bay that spins to accomodate mor planes at its front. It shelters planes one inside by keeping them away from the elements as only a limited fraction of the hanger is visible to the cliff face, and with closable doors at its front its protected there too from the snow. this is what it looks like...
After doing my research I started to formulate what I wanted to get out of this design. I wanted it to have a flowing organic feel that expressed in itself its elements of futuristic design. With all architecture the design is built around its purpose so I looked into peoples ideas of futuristic transport.








From looking at these I realised that convensional shaped craft in the future would probably not exist as planes may then be vertical take off and have some sort of anti gravity function (being all sci fi like =D) i thought this would aid my design of my airport as this would be based in a mountain. On snowy peaked mountains there is obviously little ground to build run ways so a vertical take off hanger would fit quite nicely into my design aspects.I started dgetting initial ideas drawn down
The hanger was going to have to be a special kind if it was to accommodate for V.T.O's taking off and landing in it. I designed a revolving hanger bay that spins to accomodate mor planes at its front. It shelters planes one inside by keeping them away from the elements as only a limited fraction of the hanger is visible to the cliff face, and with closable doors at its front its protected there too from the snow. this is what it looks like...
Subscribe to:
Posts (Atom)