Carrying on from where the last post left off, with the normal map completed this lead on to the final stages of the asset creation. The Diffuse map that makes up the visible covering of the model is one of the most important things to be considered, as it makes up the look of the level and dictates along side other assets Diffuse maps, the over all feel to the game.
The images below show the process of the Diffuse maps creation. During the texturing stage like this Crazy Bump provides a quick look at what each map looks like on the model, once you import a mesh for the maps to be projected onto. The images below show the initial adding of the main texture and and use of images being transformed into size and blended in accordance to how the model has been UVW mapped.
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