As my portfolio now has quite a few environments and the new ZBrush workings on it now I decided I should get down to some hard core modelling again. Here's a preview of what I have been doing.
This is a personal blog of a professional 3D Artist from the moment I picked up a 3D program to present time. It contains my interests in games and my modelling practice, mixed in with things that I have found interesting over my time writing on it. I pride myself with being able to put myself into my writing so don't be too shocked if you see some of my own twists on making points here too.
Friday 30 September 2011
Wednesday 21 September 2011
Old African Man Sculpt final outcome. Whoop!
Tuesday 20 September 2011
Monday 12 September 2011
Old African Man Sculpt further cont...
Sunday 11 September 2011
Wednesday 7 September 2011
Old African Man Sculpt
To further my learning into Z Brush here's another experiment that I've been doing so far. This sculpt started from a simple base mesh to were it is at the moment. Next step for this is to use Z brush to UVW unwrap, texture and normal map the model on to its lowest sub division level. Least then I will have some experience in organic high poly modelling to start pushing into hard surface modelling such as cars and weaponry.
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