Thursday 27 September 2012

robot creation

Hi followers and welcome back,

Its been a mad month at Flix Interactive as we prep our new game for something special so keep a eye out here or alternatively check out this link http://www.indiedb.com/company/flix-interactive and that will give you a sneak preview of what were doing.
Carrying on more or less where I left off I began to model the interior frame which the outer plates would sit upon and the legs attach. The form and function were more or less done so the remainder was now to bolster the believability by having clear attachment and movable parts for the plates to connect to. I added a few extra features such as to the feet with a mechanical foot

 
 I also did a few redesigns to make the whole model conform throughout by changing the tail design (I did a few before choosing one I liked).
  
I took some time making sure the whole models geometry was cleaned up getting the whole model around the 13.5k poly count. I played around with the model also makings sure it fitted nicely with its extremes of movement. This is a good idea to let animators know what kind of movements you intended for the model when you were designing it 
rather than just leaving it to them to guess.

Take the time now to sit back and stew on what you've done. Ask work mates and friends their opinions as its good to know its heading in the right direction. and also that the model is right before heading towards smoothing groups, unwrapping and normal map creation.

No comments:

Post a Comment