Hi people.
I have been very busy with Flix over the last few months working from 8am till 9-10pm at night on some nights as we are leading up to releasing our IP for project funding (I will let you know when this happens). I am currently working on a High poly variant of the drone so I will post up some tips and tricks for that soon and show some of my process that I do in 3dsMax with turbosmooth and lifted geo. Optimise the model for game reducing the poly and bake off the normal via a cage in Max or X normal will come after that and then Texturing but I will keep you informed on that.
Keep checking and ill get a post up soon. Promise =)
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