Tuesday, 30 August 2011

Moving to Z Brush



After my experiments with sculptress I thought that pushing into a High poly modeller would only help me to develop my Environmental Artist skills. After whipping out my anatomy book I started getting used to the tool set and user interface of a new program. After modelling a base head model in 3ds max of a very simple low poly mesh I took this over to Zbrush to start Sub Dividing and making something of the model. After getting the main human anatomy down in the mesh I started combining human anatomy with a hint of lizard but really this was pretty freestyle at the time but has produced some interesting results so far. Here is where I am so far with my model.


Wednesday, 17 August 2011

dragon head cont...



Just got back off my hols from Tenerife, so heres another work up date from a bit more work.

Tuesday, 2 August 2011

dragon head


A little experiment in development- sculptris software.


more development... about 2 hours of sculpting time =)


above is about 2:30 - 3 hours of work

Saturday, 2 July 2011

Atlantian ruins vid



Just finished off a Vid for my New Designers after some colossal un-organisational skills of my tutors leaving me little time to produce this as a back up. Just hope it fits the bill now =S

Monday, 20 June 2011

New Designers Exhibition 2011 and my new Arts Thread Porfolio site.

In the next few weeks im going to be bound for London Town to represent my University in the New designers Exhibition that held once a year where all the best new British University students come and show case their work. (http://www.newdesigners.com)

I'll be heading down for the second week of the exhibition, which will be 6th to the 9th of July.

8 people from my course as well as myself get access to a portfolio site, Arts Thread, for one year so we can show potential employers what were made of. As I'm now on the search for a job this is a oppertunity not to be missed!

http://www.artsthread.com/pv/danielrohde is the address for my new arts thread portfolio. check it out.

Friday, 17 June 2011

Logo draft 2


A few small changes but I hope better.

Thursday, 16 June 2011

Logo draft 1

So after a bit of working, tweaking and texture loving. Here is my draft one of my finished logo. Textures on the Helix needed to be altered to hide the seems running along the twisted cylinders. The tree at the start of the helix was built using speed tree modeller, and the fire effects were taken from the fire effect I had built for the UDK editor. All combined on one jumble of environmental love I think this has worked really well and communicates who I am as a prospectus games environmental artist, or just general modeller.