With both space and underwater their is alot to consider with the lighting and enviroments in mind to make the scene believeable and work in a rollercoaster animation.
Lighting underwater varies alot dependant on depth so i decided that it'd be best to get together some research on enviroments by stock pilling some photo's off the internet to get a feeling as to how things



Here are a few of the pictures that I aquired from searching off the internet. These photo's show the specular propertys of light being refracted by the waters surface to create quite a beautiful lighting. Within 3dsmax im not quite sure how i'd go about recreacting these kinds of effects but this will be something to look into but I think doing something in after effects may be a easier way of producing some of the larger changes. Plus it'd probably save me a bundle of time in rendering and computing power too.
The more i keep thinking about this project the more I like the idea of a underwate cave theme. I think this would give me alot of playing power with the design of the track enviroment. The thought of weaving in between stone pillars in a vast dark cave where they become visable only a few milliseconds before you pass them from the ambient lighting of the carrage or a quick twist in the track that sends the rider down a crack in the cave straight into a underwater section gives me a real passion to get on with this to see how it turns out.




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