Just to get some of the ideas down that i think will be things for me to consider whilst doing the rollercoaster enviroment and design i thought it'd be best if i just blurted it down on here.
With both space and underwater their is alot to consider with the lighting and enviroments in mind to make the scene believeable and work in a rollercoaster animation.
Lighting underwater varies alot dependant on depth so i decided that it'd be best to get together some research on enviroments by stock pilling some photo's off the internet to get a feeling as to how things are in real life.
Here are a few of the pictures that I aquired from searching off the internet. These photo's show the specular propertys of light being refracted by the waters surface to create quite a beautiful lighting. Within 3dsmax im not quite sure how i'd go about recreacting these kinds of effects but this will be something to look into but I think doing something in after effects may be a easier way of producing some of the larger changes. Plus it'd probably save me a bundle of time in rendering and computing power too.
The more i keep thinking about this project the more I like the idea of a underwate cave theme. I think this would give me alot of playing power with the design of the track enviroment. The thought of weaving in between stone pillars in a vast dark cave where they become visable only a few milliseconds before you pass them from the ambient lighting of the carrage or a quick twist in the track that sends the rider down a crack in the cave straight into a underwater section gives me a real passion to get on with this to see how it turns out.
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