This is a personal blog of a professional 3D Artist from the moment I picked up a 3D program to present time. It contains my interests in games and my modelling practice, mixed in with things that I have found interesting over my time writing on it. I pride myself with being able to put myself into my writing so don't be too shocked if you see some of my own twists on making points here too.
Thursday 29 October 2009
This is one of the quick tutorials that i did for visualisation with soft selection. This is going to be a large portion of whats going to make up the enviroment accompanying my rollercoaster enviroment maybe lofting a tube round the track and using soft selection to manipulate the tube into a more natural organic look. I used NURMS subdivision to give a smoother out look. thou i don't think that'll be needed when i do the inside of the cave as rocks are more jagged and sharp shapes in a cave enviroment.
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