This is a personal blog of a professional 3D Artist from the moment I picked up a 3D program to present time. It contains my interests in games and my modelling practice, mixed in with things that I have found interesting over my time writing on it. I pride myself with being able to put myself into my writing so don't be too shocked if you see some of my own twists on making points here too.
Monday 12 October 2009
Unreal tournament editor 3 animation
For my level i put together a animation sequence leaving up to a door opening giving access to invunrability. i thought it would to have 2 animation sequences running off each other. one to start the sequence that hid the dragon ( that symbolized the fire trap if trapped inside beforethe doors closed) and the other of the mechanics that oppened the doors with multipule cog movment. all in all about 130 moving parts. here's some stills of the opening sequence.
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