Monday 12 October 2009

Unreal tournament editor 3 animation









For my level i put together a animation sequence leaving up to a door opening giving access to invunrability. i thought it would to have 2 animation sequences running off each other. one to start the sequence that hid the dragon ( that symbolized the fire trap if trapped inside beforethe doors closed) and the other of the mechanics that oppened the doors with multipule cog movment. all in all about 130 moving parts. here's some stills of the opening sequence.

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