Showing posts with label Battleship. Show all posts
Showing posts with label Battleship. Show all posts

Monday, 7 September 2015

World of Warships New Premium The Tirpitz Battleship, The Efficient German

Hi all and welcome back for another Ship review for World of Warships!


The Incredible Opening Trailer for World of Warships

This week I will be featuring the new German Addition to World of Warships the Tirpitz. There has been a lot of hype leading up to this ships release along side the German tech tree. Now this ship has had little over a week to bed into the game, I though this would be a perfect time to give a little on the ships history development and express my opinions on the ship in game.

The Tirpitz didn't have a very exciting service history but the lengths that the British went to to destroy the Tirpitz from its construction to its sinking were extraordinary and are definitely worth of some mention (or alot as this is my longest post to date).


Shore Shot of the Finished Tirpitz


The Tirpitz began its life as a small cog in the wheel of what was known as 'Plan Z' that was developed by Erich Raeder throughout 1938. After World War 1 and the following restrictions laid down by the 'Treaty of Versailles' made sure that German Naval power was extremely limited as to avoid something simular to WW1 to ever happen again. 'Plan Z' was essentially a naval power development program whose goal was to re-equip the German Navy with enough power to challenge the British Navy.

Within the founding design of Plan Z The Bizmark and the Tirpitz were just the start to this grand design to rebuild the German naval fleet. Proceed these ships were plans to build larger more aggressive battleships that the world have never known before. These were the H Class battleships.  These designs only existed in blueprints but they were set to dwarf all known designs of battleship ever conceived, even the mighty Japanese battleship Yamato. The largest of the H designs was the H44 that would have weighed a estimated 155,000 tonnes, been 400 meters long and house eight gigantic 508mm guns.


The Gigantic H44 Design Battleship


The Tirpitz was laid down in 1936 and launched in 1941. At the time of her launch she was 25% bigger than what the Treaty of Versailles allowed. After wartime modifications she was the heaviest battleship ever built by a European Navy. The ship at the time of her launch was impressively armoured and equip for war. She was fast being able to reach speeds of almost 40mph and was able to fire her projectiles over 20 miles. To the British having already faced off with the Bizmark knew the threat that the Tirpitz posed to a Island nation of Britain. The sinking of HMS Hood stood testament to that. A ship like the Tirpitz having the ability to strike with high speed with big guns,  if left unmolested or allowed to break out into the Atlantic Ocean could reek havoc in the shipping lanes. These lanes were the lifeline that supplied the UK with enough food and materials to not be starved into surrender. Churchill saw the Tirpitz as one the biggest threats to the UK and was determined to disrupt or destroy the Battleship at all costs.


The Tirpitz 


March the 28th 1942 saw one of the boldest operations in the British offensive to disrupt the Tirpitz. The mission was simple, knock out the only dock large enough to repair or service a ship of that size in sailing range of the Atlantic Ocean. By destroying this base it would effectively limit the operation area of which the Tirpitz could be a threat to Britain in. 600 British Commandos moved towards the Harbour against a defending force of over 6000 troops disguised as a German flotilla. This was inevitably going to be a one way trip for many of the troops with the odds so heavily stacked against them and no way of being able to retreat. The flotilla ruse worked in allowing the Commandos entrance to the harbour where they beginning their attack. In the Action the Campbeltown Destroyer I42 rammed the dry dock of the Saint-Nazaire harbour allowing the commando's landing quick landing onto the dock but disabling the ship. After the intense fighting between the Germans and British Commandos the fighting came to an end by either the capturing killing or capturing of British troops. The Campbeltown sat firmly in the in the wall of the dry dock harbour and the German forces boarder to search the ship. After the all clear was given the german troops settled down to celebrate their victory.


The Campbletown Wedged Firmly into the Harbour Wall

The search of the Campbeltown was not thorough enough and missed the large amounts of explosives hidden deep within her hull. Just before noon 4 tonnes of high explosives erupted in a massive mushroom cloud, sowing panic and either killing or wounding over 200 German solders near the ship. The explosion had completely destroyed the dry dock rendering the harbours ability to be able to be a base for the Tirpitz's intended battles in the Atlantic.

Following this set back and a few further unsuccessful brutish air attacks the Tirpitz was ordered to Kaafiord in Norway to put her out of reach from any British Air attack launched from within the UK. The ships new position was ideally situated to strike at convoys travelling between Britain and Russia, something the Russians sorely needed to stay open to aid their fight against the German. The Brits decided to take a new approach at tackling the German menace that had thus far avoided any serious damage from numerous air raids. The decision was made for a more stealthier approach, a under water strike with manned vessels.

Following Britains first failed operation using submersible torpedoes called 'chariots' to attach explosive charges to the Tirpitz hull, a new operation was initiated using Midget subs or X Craft. The Tirpitz by this point was defended a vast array of field guns, machine gun nests and torpedo nets in a bay that gave the defenders a natural fortress.


Torpedo Nets Can Be Seen from Aerial Shots.


When the Operation was in progress and the subs were approaching the mission area only 2 of the 3 X Craft launched made it to strike the Tirpitz.  After the 2 X Craft snook into the bay behind a smaller patrol vessel the crews found themselves behind the Torpedo nets and with the Tirpitz clearly in sight. Explosives were successfully attached to the Tirptiz's hull before the crews allowed themselves be captured. The proceeding detonations caused crippling damage to the ships infrastructure, buckling the hull of the ship. The turbines had been destroyed in the blast and the the rudder was severely damaged. Not only did this mean a lengthy period of repair work following the X Craft attack, it was a huge moral set back for her crew. For a ship that many hoped would be at the forefront of glory and German supremacy she had so far only fired her guns in anger once at shore targets.



A Midget Sub or X Craft Sub


Following this attack Churchill ordered a huge air attack on the Tirpitz on the 3rd of April 1944 with 41 new Barracuda dive bombers with Corsair escort to which little effect was done. Churchill was at wits end. Every attack sent failed to deliver the decisive blow he craved to secure waters around Britain. Churchill turned to Barnes Wallice, the infamous inventor of the bouncing bomb, for a final solution the would end danger imposed by the Tirpitz. Barnes Wallace's response to this challenge was the invention of the impressive but truly terrifying 'Tall Boy' Bomb.

The Tall Boy was 20 ft long and weighed in at about 12,000 lb (5443 Kg). The blast craters left in testing were up to 100 ft wide and 35 ft deep, a purely destructive weapon perfect for destroying any target it would hit. Churchill called on the infamous 617 squadron to carry out this risky precision bombing exercise on the Tirpitz. This squadron had already made a name for itself after successfully carrying out the famous bouncing bomb run that destroyed the dams in Germany's Ruhr Valley.


The Famous Bouncing Bomb


On the first bombing attempt 27 Lancaster Bombers from the 617 had to travel to a remote Russian Air Base to be within striking distance of the Tirpitz in Norway and await clear weather. When the operation was green lit and the 617 squadron was  approach the bay where the Tirpitz was sleeping, the defensive smoke generators were activated in response to the incoming air attack. The smoke released had almost covered the Tirpitz and the bay in smoke making bombing the Tirpitz even more difficult. The Tall boy was extremely expensive so the crews were told only to drop the bomb if they thought it could hit the intended target. Many of the 27 Lancaster bombers didn't drop their payload but from the ones that did one tall boy hit its mark near the bow of the ship. The blast was huge leaving a mangled gaping hole where the bomb had struck. This hit had rendered the ship more or less useless as a sea vessel due to the extensive structural damage sustained and the decision was made to move the ship to a a static location where she could act as floating artillery.

The Tirpitz was moved to Tromso and was placed in shallow waters to act as a floating artillery platform. Special bed on the bay were constructed so that if the ship was to take on water and sink she would just rest on the bottom and still be able to fight. This move to Tromso was a vital mistake put her within striking distance of Lancaster bombers launched from the UK. On near perfect conditions on 12th of November 1944 the 617 squadron set out again. The Luffwafer air base set up near the Tirpitz to defend her in the event of a air attack scrambled in response to the incoming attack but went to the wrong location leaving the Bomber a clear attack run to hit the Tirpitz.


Tall Boys Explode Around the Tirpitz During the Attack


29 Tallboy's were dropped and the ship took 2 direct hits and one near miss. Several of the Tallboys hit close enough to disrupt the sea bed and the sand bank specifically built to cushion the Tirpitz in the even that she was to sink. The first hit struck the deck between turrets Anton and Bruno but failed to explode. The second hit amid ships between the catapult and  funnel ripping open a huge hole and causing massive damage to the ship. The blast had ripped a hole from the side of the ship to the bottom; an entire section of belt armour had been obliterated by the blast.  The third seemed to have struck to the port side of Turret Caesar blasting more holes below the water line. The ferocious bombing cause the ship gradually list to port. As the list increase further and approached 45 degrees and as the ship looked as if she would stabilise, the Turret Caeser detonated blasting the turret roof and parts 25 meters into the air that landed back into the water ontop of a group of men swimming to safety. The damage sustained had exceeded the threshold that the mighty Tirpitz could handle in a final explosive show of fury, the once monstrous beast rolled over capsizing in surrender.


The Hull of the Tirpitz after Her Capsizing

Over 5 years the ship was attacked over 40 times and never got to achieve the glorious nature she was built for. The dogged determination and grit of the British had finally made the ship succumb. The Tirpitz's service to the German nation never more strategic than that of actual battle, tying up available ships that would have otherwise been used else where to defend British interests. Churchill's main concern was worried that she may interfere with the D Day landings due to her location in Norway. In the end, like most of the biggest Battleships of the second world war, the ship succumbed to relentless air attack. 

Wow that was a bit of a mouthful but this ship is definitely worth the time it took to rustle up the history on this ship. It cause a real headache for the British Navy and Air force and even though its service history in the was lacking a heroic battle. The plans to sink her couldn't have been more interesting to read so I Just couldn't miss them out in telling the story of the Tirpitz.

So down to the Business of talking about how this ship performs in World of Warship. What are my initial thoughts on this ship? The Tirpitz can boast that it is the best well rounded ship I have played to date in World of Warships. All being said this ship is on sale for little over £40 and in my opinion that is way too much regardless of how good this ship is.

Since leaving the Closed Beta battleships have just not been that fun for me. Shooting the Guns mostly rely on praying to RNGesus to grace you with his light whilst suffering splicing shot after splicing shot. This is made worse when trying to shoot ships at close range and your shots miss by a fricking mile. This is a problem that will largely now have been fixed in the new patch (wargaming are massively boosting Battleship accuracy for ranges under 3km) but still when you have a very slow reload time and miss all your shots, your pretty much waiting to die by horrible torpedo death. This has made many battleship captains as far back from the fight to counteract the close range 'Armageddon' cause by the nimble destroyer in close quarters. The ensuing passive play style is, in my opinion, on of the main contributing factors why most matches end up in draws in World of Drawships current state.

I have had some serious fun in the Tirpitz and I put this down to the fact this ship reacts more like a heavy cruiser than a battleship whilst still maintain arsenal and armour. Her 15'' guns are relatively quick firing of 2.3 rounds per minute and have a good turret rotation time at  36 seconds for 180 degrees. This highlights the first main strength that its a good close range brawler against other battleships and cruisers. The Amagi has a turret rotation speed with its top hull of 42 seconds per 180 degrees and the North Carolina has a Turret rotation speed of 45 seconds. Having this speed in acquiring your targets allows you to keep your guns pointed at a target at close range against even destroyers and also gives you the ability to switch between targets at range without waiting for your turrets to turn. This allows the Tirpitz to be more flexible and fire more shells down range than any other battleship close to its tier.


World of Warships, the Tirpitz


The Tirpitz does however have 15'' guns over her equal tiered 16'' gunned Japanese and American battleships. This is a obvious disadvantage when it comes to initial alpha damage output from impacting shots, however there are advantages to having a smaller gun size. The Tirpitzs has a vastly superior fire rate and the rounds have less chance of over penetrating lighter armoured cruisers like the Pensacola. This enables harder hitting shots to targets that may be harder to damage effectively. This combined with decent turret rotation makes these ship a joy rather than a fight to get the most out of them

The dispersion of the shots fired on paper doesn't look very good. 280 meters dispersion at maximum range is pretty bad when you consider the Amagi's 128 meter or the North Carolina's 270 meter dispersion. This dispersion is really off set by that its inaccuracy is as maximum range of its guns. The Tirpitz can fire up to 21.4 km, so when your at normal combat ranges of 15km - 10 km you can assume that the dispersion will be roughly half that which is more than good enough to get hits on any salvo being let off.

I predict this is probably what's going to characterise the German Battleships over the other nations ships having smaller sized fast firing guns. German ships in the second world war had smaller sized guns compared to other nations ships so may lead to this being uniform for the ships to be implemented in the near future (until you consider what ships they wanted to build through Plan Z that could make their way into the line up in the German Tech Tree). I think World of Warships will probably end up implementing the German nations ships as being well rounded DPS ships. Its still hard to see what Wargaming has planned for the nations characteristics until we get at least one more nation to see an average of stat's to compare against to really make that kind of assumption.


Stat Comparisons

The Tirpitz in battleship terms has the ability to manoeuvre pretty well. The ships rudder response speed is extremely fast (for a battleship) to help react quickly to incoming fire or torpedoes. At 21 seconds for pretty damn good for a battleship rudder shift time considering when the Amagi has 25.6 second and the North Carolina has 28.6 seconds respectively.  The turning circle radius is a little disappointing however at 850m (or could be very average but we won't know until another nation is added to see where it sits in nation characteristics) but again this is offset more or less by the ships rudder speed enabling you to get a full lock faster than any other battleship of your tier. 

One advantage this ship has many people talking about it are the addition of torpedoes to a Battleship. This is unique to the battleship class its only the Tirptiz that has them thus far. On both sides of the ship she has a single quadruple torpedo launcher. These Torpedoes do lack in size over the Japanese torpedoes but they are fast (64 knots) and have a 6km range. This makes them incredibly hard to dodge at close range and adds a very potent sting to ships that like to hero run on battleships to sink them (if all the torps hit its almost 55k damage potential).

The biggest weakness of the Tirpitz is its AA potential. This is a battleship that really needs to have cruiser escort to survive any large scale air attack by the enemy. This ship did survive over 40 air raids before her eventual demise at the hands of the 617 squadron so I think this has been a little harsh on balanced in my opinion but its something you will have to adapt to when taking this ship out.


The Swept Lines of This Ship Are Gorgeous

As far as my over all view of the Tirpitz, I really like this ship and will be eagerly awaiting the German line of ships and what they will have to offer. If its more of this it looks like I will be liking them a lot more than the other nations ships. The higher dpm off sets the accuracy of the guns by sheer volume of fire in battleship terms and the turret rotation speed is much more enjoyable diverse play than other battleships. The torpedoes give a nice edge in close quarters but only to be used as a last resort other than a main armament. I have fallen for the noval trap having knowledge of Torps in a battleship and motoring ahead to try use them. As fun as it is to destroy other ships it will end up pushing you too far forward to be able to dodge incoming fire and ultimately lead to a premature death. The armour on the Tirptiz is pretty awesome and with some angling you will cause serious problems for ships firing AP as may will jsut bounce harlessly off. Combine angling with your rudder speed when facing incoming fire and you will be a hard nut to crack when you decide to make a stand. Any CV captain with any sense will single you out as a priority target if he has the sense/chance to hit you. The AA its good enough for self defence against a few planes but a determined attack will really cause you headaches if not a quick trip back to you port. The ships ability to adapt because of its versatile nature makes it a real power house. Its a great ship and a good money earner for in game credits. I think the pricing for many people will be a big deal breaker when thinking about getting this ship. I do love this the ship but still think its very over priced for what it is. In hind sight of just buying this ship to review and experiencing it, I could have just bought a new game for what it cost to get this ship, however I don't regret my purchase the Tirpitz as it has to be played to be understood.


One of My Many Average Games but Shows the Ships Money Making Potential of This Ship

Thats all for this week. I hoped this provided some insite before looking at looking to buy this expensive ship. I will catch you back here for a tiger styled update later on in the week. Till then late care and have fun. 






Tuesday, 7 July 2015

USS St.Louis, The Keeper of Guns and Future Seal Clubbing.

Welcome back for another ship review on my Blog. Things over the last 2 weeks have been a little crazy with Berlin and also with going south to Lands End (in Cornwall, UK) on a last minute trip. Needless to say I haven't had a huge amount of time for gaming these past 2 weeks but what I have saved for this week is a ridiculously good tier 3 Cruiser that throughout the closed beta I had a fair amount of fun playing.

All the way through the closed beta, every player that I talked to loved this ship and many came to the conclusion that they would be keeping a harbour slot ready for it when the open beta went live. This ship is of course the USS St. Louis. When fully upgraded this little power house sports 14 rapid firing guns that would give butterflies to even the hardiest of American redneck's. The St. Louis is equipped with ample amount of armour so can be a real pain in the ass to kill without taking large amounts of damage in return.


To see just how typically American this ship is you only have to look down the length of its port and starboard sides to see multiple barrels poking their way out of the hull. This ship pretty much sets the standard for all American cruisers to come. Where the focus of Japanese cruisers is a mixture of guns and Torpedoes the American cruisers do away with any distractions and focus on high DPM Guns.


The St. Louis and The Cleveland are pretty much indicative of this characteristic in the lower tier game play and demand respect from all opposing players that encounter them. Needless to say that these 2 cruisers will be common place in all good captains harbours in World of Warships as they are so much fun to play.

Historically in real life the USS St. Louis (C-20) had a pretty unremarkable service history. The St. Louis was launched in 1907 after sea trials to the Pacific Fleet. During her design phase the consensus was made for improvements on the existing Columbia class cruiser design to which she would be based upon. The decision was made up the armour her hull in comparison to other Columbia class cruisers, increasing her displacement from 6000 tons to 9700 Tons. This made the St. Louis a fully fledged protected Cruiser. With all the extra armour that was fitted to the cruiser and in a bid to save weight, the St. Louis was fitted with 6 inch guns rather than the standard 8 inch. A larger power plant was also needed in the ship to counteract the extra weight from the added armour. 


Throughout the St. Louis's service life there was only one point of note but this didn't really involve the ship but more the crew that manned her. On the 4th of Feb 1917 the crew stopped the scuttling of a interned German Sloop Geier by boarding with an armed party. The Geier was captured before her planned scuttling and ended up serving the United states under the new name of the Schurz. The St. Louis was mostly consigned to transporting goods and convoy escorts other than this singular event. The St. Louis was eventually decommissioned and scrapped in 1930.


In World of Warships this is a stonkingly good tier 3 cruiser. This ship is literally crapping guns with fourteen 152 mm guns with a secondary armament of eighteen 76.2 mm guns. On a tier 3 Cruiser this ship even can hold its own against battleships of equal tiers. Having so many rapid firing guns makes this ship a real threat for destroyers and other cruisers. The St. Louis has almost 30K of hit points and is very heavily armoured for a cruiser. This means you can weather a fair old chunk of punishment before going down swinging. When compared to the Japanese T3 Cruiser you can really see this amplified when the Tenryu has a mere 17.7 K HP. 


Having 6 guns on both the port and starboard sides of the ship and one rotating turret in both the fore and aft of the ship. This means with additional 2 guns that can rotate 180 degrees on the deck you can have a maximum potential 8 guns on target when firing a full broad side. Due to the positioning of the guns facing directly outwards from the ship you won't have to wait for your turrets to turn when changing directions. You will always have some guns on target if you get surprised by the enemy or if you have to switch targets.

With all these great advantages there has to be some disadvantages that stem from its historical design choices that favoured many guns and large amounts of armour. All this extra weight ladened on a cruiser makes the St. Louis suffers most in its speed and rudder shift time. Torpedoes will be your biggest nightmare as the St. Louis drives very similar to a skip and doesn't respond well to sudden threats. The gun range isn't great either at 10km, presenting the danger that many ships can use their speed and range to keep you at a distance where by shoot you without you being able to respond in kind. Not many players will be wise enough to realise this at tier 3 and will generally close to shorter ranges where they can actually hit you. This will be playing into your hands and the strengths of your ship especially if they close into your secondary range adding to your ginormous gun array. 


One thing to note with the St. Louis is it doesn't have a great concealment range so being careful with your approach using some cover in the initial stages of the match is best advised. Most Battleship captains will always choose to shoot at a cruiser they know they can get big numbers of damage from over another opposing well armoured battleship.

In conclusion with this ship, the key to your success in this ship is to simply keep the guns singing. You have lots of them so use your main strength as much as you can. This is a strong cruiser for its tier but its still a cruiser and charging into to many enemies will normally get you focused down even if you can put up a fight. When facing off against torpedo baring ships try to predict when they will be firing their torpedoes and start your evasive turns early. The speed and rudder shift time are terrible on this ship but the turning circle is good. Reacting early in these dangerous situations will help you survive. Doing aggressive manoeuvres in other ships tends to leave you having to turn turrets around to defend yourself but with the gun arrangement in the St. Louis you can fire continuously and cause your enemy to retreat under a withering hail of fire.


The characteristics of captaining the St. Louis feels very similar to the HMS Warspite with her fairly slow speed, good armour, slow rudder shift time and good turning circle. Not to mention they both have fantastic armaments. If you find yourself getting on with the St. Louis I would highly recommend looking at the Warspite. As you can see below you can get great results from the Warspite once captained properly.


Until later in the week take care and I'll see you back here soon.


Thursday, 7 May 2015

HMS Warspite, that gruff old lady you can't quite get rid of.

This week I'll be looking at the new premium ship the HMS Warspite of the Royal Navy. This ship has a long history of combat seeing more combat honors of any other ship ever in the Royal Navy, participating in as many as 15 separate combat scenarios (7 of which were major engagements in the World Wars). The HMS Warspite was commissioned in 1912 as a part of the Queen Elizabeth class Super Dreadnoughts in response to the rumored development of German battleships sporting 14 inch guns.


At the time of her designing Germany and the United Kingdom were having a naval race which increase tensions between the two nations in the lead up to World War 1. On the date of her official intoduction into Royal Navy the HSM Warspite was arguably one of the most powerful ship to exist to date. 

HSM Warspite resilience was legendary being able to take punishment in large quantities. This was proved in the Battle of Jutland (1916) and in Crete (1941) where Warspite took huge amounts of damage and was able to return in a repairable state. Her reputation of the Warspite earned her the nickname 'Grand Old Lady' from her crew and with her 15 inch guns and feared reputation on the seas. HMS Warspite holds the one of the longest known hits in a gunnery duel from a moving ship to a moving target, smacking the Italian ship Giulio Cesar at a range of 24km in the battle of Calabria in 1940.



After 2 refits in her service in the Royal Navy she was a considerable force on the open seas with 14 inch belt armor and bristling with guns and improved engines modernising her for current state of sea faring battles. In World of Warships introduction of the 'Grand Old Lady' I hoped that Wargaming had done a good job in introducing their first British Royal Navy Ship into the game.

The entrance of the HMS Warspite has caused quite a bit of talk on the forums in World of Warships when first people looked at the stats, this prominently comes down to the gun armament rotation speed and range of the 15 inch guns. 


Another Mighty Jingles Video on the Grand Old Lady

All is not lost however as for a battleship the Warspite has a 14km visual spotting distance which is very good for a Battleship, that's pretty much cruiser styles spotting distances. The turning circle is incredible enabling you to be aggressive with your evasive maneuvers. This agile movements and the combination of the thick hide makes the Warspite fun to captain whilst being able to output the damage with you big ass guns. I find that I can consistently do decent damage with this ship having good shot dispersion in comparison to the Imperial Japanese fleets Battleships and large caliber of gun for its teir.

I mentioned that the turret range and rotation speed were pretty terrible and to be fair for battleship... it is pretty terrible. 50-60 seconds to rotate the turrets 180 degrees is down heatedly bad to say the least and combined with its shell range of just over 16km I can see why when people are looking at the stats of the Fuso and the Warspite are just shoving their noses up and raging.  

I feel that people are really overlooking the advantages of this British  Legend of a battleship. This ship was designed to take a beating and dish a proverbial crap ton back and you will have to come to terms with taking damage whilst being clever in your engagements. Getting into gun range to deal damage in the initial stages of the game is important but there is no use powering into the fleet of enemy ships and getting focused down. This Battleship is really meant for the experienced player who can read the flow of the battle and use the accuracy of the big guns to deal consistent high damage to your foes. Once within range of other battleship they are committed to engage you due to Warspite matching most of the equivalent Battleships speeds.


Citadel Hits don't really happen that often with the Warspite. The citadel seems to be sunk bellow the waterline and the kind of engagements you are likely to have will be at a range where the shell trajectory will be too shallow to penetrate to lower vital areas that will cause massive damage. The massive torpedo bulges ensure a massive reduction of damage when torpedoes find their mark. The secondary armament of this ship is deadly to light ships unwary of the massive bulk of this ship powering up to them and can surprise many with their damage output.

In summary for this ship I feel there is a certain amount of experience needed to really benefit from this ship. Looking past its short comings and looking at its advantages really helps you to focus on how to play this ship more effectively. Using this ship you will really notice the turning speed and how you can use it evasively and also to make up for the really bad turret traverse. You can respond to threats effectively with this maneuverability and if not know that your thick 330 mm armor  can weather the storm. It's taken me some time to get used to and love the Warspite even if I was initially disappointed. I do fear this ship will suffer the same fate as the Lowe tank in World of Tanks where people playing for a few hours buy this ship and really suck at it because its geared towards the experienced/intelligent player.