Tuesday, 30 August 2011

Moving to Z Brush



After my experiments with sculptress I thought that pushing into a High poly modeller would only help me to develop my Environmental Artist skills. After whipping out my anatomy book I started getting used to the tool set and user interface of a new program. After modelling a base head model in 3ds max of a very simple low poly mesh I took this over to Zbrush to start Sub Dividing and making something of the model. After getting the main human anatomy down in the mesh I started combining human anatomy with a hint of lizard but really this was pretty freestyle at the time but has produced some interesting results so far. Here is where I am so far with my model.


Wednesday, 17 August 2011

dragon head cont...



Just got back off my hols from Tenerife, so heres another work up date from a bit more work.

Tuesday, 2 August 2011

dragon head


A little experiment in development- sculptris software.


more development... about 2 hours of sculpting time =)


above is about 2:30 - 3 hours of work