This is a personal blog of a professional 3D Artist from the moment I picked up a 3D program to present time. It contains my interests in games and my modelling practice, mixed in with things that I have found interesting over my time writing on it. I pride myself with being able to put myself into my writing so don't be too shocked if you see some of my own twists on making points here too.
Saturday, 17 October 2009
For my robot animation i have been set iv started just modeling some parts out so i can get a feel as to how its all going to come together.
they're still very rough thou this is the jet pack and knee node iv designed. i still have more work to do on them thou its a start.
Im still not sure about the back pack whether its over the top for a cartoon style animation. but maybe the serious nature of it will work well in a out of context situation so ill make a choice whether to keep it of not later once iv assembled all the parts of my robot together.
For the Knee joint I thought a floating segment would work pretty well. I think this will help my characters cartoon apearance as i could give the charicter to exagerated but believeable movements and make it seem realistic. I can just see him doing a robot style brake dance now =).
its pretty hard to visualise how the walking movement will turn out once i've animated it with a floating knee joint, in the way that it would look right. I may have to do a solid leg design just in case but i feel its to earlie to tell.
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