This is a personal blog of a professional 3D Artist from the moment I picked up a 3D program to present time. It contains my interests in games and my modelling practice, mixed in with things that I have found interesting over my time writing on it. I pride myself with being able to put myself into my writing so don't be too shocked if you see some of my own twists on making points here too.
Wednesday, 25 November 2009
Monday, 23 November 2009
Monday, 9 November 2009
unreal tournament level update
After posting up my drawn out designs of a computer game level. here are a few pictures of the main floor that i've constructed and started putting in static mesh's. its only rough working at the moment but I'm pretty positive that this is going to be a pretty awesome level so I have high hopes on how it's going to turn out when it's done.
Thursday, 5 November 2009
Mental Ray light testing
Here's a light test that i did with mental ray trying to emulate a ocean scene. Im currently doing a tutorial i found on the net to add rays into the lights which ill post soon. I recon this is the effect that ill be looking for when i do my final animation of the rollercoaster. adding some density into the lights will give the cloudy effect of water and changing the enviroments colour should give a better over all look.
Sunday, 1 November 2009
Computer Game Level Design
These are a few of the pictures of draft levels iv done. they are a fairly rough but a start but i think this has been a better concept than my last one. I'v still got to present it to brad my games lecturer to see what he thinks but im going to still build the base geometry. when i run round it ill know how well it flows as a game to decide what kind of level type it cou;d be used for.
robot animation, the foot
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