This is a personal blog of a professional 3D Artist from the moment I picked up a 3D program to present time. It contains my interests in games and my modelling practice, mixed in with things that I have found interesting over my time writing on it. I pride myself with being able to put myself into my writing so don't be too shocked if you see some of my own twists on making points here too.
Tuesday, 6 April 2010
here's some updated photo's of the scenes of some of my projects. their coming along slowly but im finding that different renderers are better at certain things than others. im using the default scan line for my animation for the speed of its rendering an mental ray for its accurate photometric calculation of light passing through glass.
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