This is a personal blog of a professional 3D Artist from the moment I picked up a 3D program to present time. It contains my interests in games and my modelling practice, mixed in with things that I have found interesting over my time writing on it. I pride myself with being able to put myself into my writing so don't be too shocked if you see some of my own twists on making points here too.
Saturday, 19 February 2011
Artifact 3 test space
This is a over look of the test space for my 3rd artefact. I have given a test player 3 choices of path from the start and each employ different methods of attraction to help the player wayfind to the area they think is right. The idea is I tell the test'e that they are trapped and need to find their way out to the outside world, and I record which way they go. I want to see if there is any indication to if new gamers or more skilled gamers are more attuned to different aspects of games (sound, light and textures) when they navigate round a level. For the texture orientated path I have used decal maps of bright red arrows pointing one way. for the light orientated map I have used light shafts to draw the players eye and a bright light indicating a outside lighting. For the sound I have used common outside sounds like birds and wind which a player will experience through a 5.1 sound system. Watch this space for the results =)
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