Wednesday 27 October 2010

simulated client project and summer work continued post 3, story boards

As a supplement to the visual and audio aids inside the level I have designed I thought with a strong story line to work alongside the game it would push the moral understanding further than if the game just stood by itself. Here are a few story boards that I produced to give a preliminary introduction before the level that's a prologue for the main story, before it brings the player to the present with the present time. Please excuse the dramatic writing as I am by no means a script writer. The images are pre-existing images pulled off the internet to give a round about idea to the visuals that would be used in the cinematic, not as an overall representation, as most are just Google searched.

Opening Cinematic



Ending cinematic



I thought that with the aid of these cinematics the player would really get a sense that through playing the level and ignoring what the facility, protecting the corperation's hard work; they could really get a feeling that what they have done was wrong, in turn supplementing the subconscious learning aspect to the level.

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