Sunday, 19 February 2012

Sorry for not posting last week, more posts will come this week.

Hi all! Its been a good week since I have last posted up here but a lot has happened since then. I managed to get my first interview for a company based in Bournemouth. I also had some life drawing in Nottingham (meeting lots of great guys from Crytek that were great to chat to. Check these guys blog to see their quality of work they produce (http://pixelherding.blogspot.com/ http://jakegumbleton.blogspot.com/) at the Dr.Sketchy event. I would personally advise any avid life drawer to check this event out if you are based in Nottingham, Birmingham or London as its a twist upon the normal outlook upon life drawing sessions. These events provide a great variety of models and themes to interest the practitioner, all for a reasonable price.

Last week as you can probably imagine was pretty busy doing research, trying to do background on the company and its employees. However through all my searches the only person I couldn't find was the guy that Interviewed me. This guy was a games designer who developed Tomb Raider (massive one to miss out on my search I know). I got some good feed back on my portfolio, especially on my Jeep which seemed to be doing its job attracting people to see my potential as a environmental artist/3D modeller. It was good to hear from a guy as prestigious as the Tomb Raider designer saying my portfolio was good was quite flattering. He mentioned however I needed more environments to support my portfolio, which was great because that's what I planned to do next to work my keep into a scene.

I realise now how important it is to go to a life drawing session regularly as a professional artist. I am very out of sync with my drawing skills as it was about a year since my last session (until my recent venture to Dr.Sketchy Nottingham). I have met so many 3D artist that just have no skill with a pencil it makes me wonder about how they visualise their projects. This was definitely present in my course at University among my lower and higher skilled piers. I will post up my pictures from the session at a later date as I currently don't have them uploaded onto my PC yet so watch this space for them. As I go regularly I should hopefully be able to see a good change in them quality wise similar to what has happened with my 3D work over the course of my development as a practitioner (check the early posts to see what I mean).

Back to my Jeep of late. With the first texture pretty much done apart from a few last tweek's, I moved eagerly to my second texture of the interior. I had already UVW unwrapped the inside so all that was remaining was to texture it to the best of my ability. Its still early days with it but here it is in all its naked glory.

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