This is a personal blog of a professional 3D Artist from the moment I picked up a 3D program to present time. It contains my interests in games and my modelling practice, mixed in with things that I have found interesting over my time writing on it. I pride myself with being able to put myself into my writing so don't be too shocked if you see some of my own twists on making points here too.
I thought I would give you an update on how I have been getting on with my portfolio work. I am happy to say I finished off my Rifle today so I'll be sharing that with you. I posted up where I had got with it but felt that it needed a sight adding to it to brake up the top rail of the gun. Since posting up my last post I modelled a high poly reflex sight, baked it and textured it. I have a few renders to share as well as the models I have done.
Here is the exploded high poly model I did for the reflex sight as well as the modelled low poly bellow.
Here was my bake I got out of X Normal and Substance Painter.
After a bit of tinkering in Substance Painter and some playing about with Marmoset 2, here are the fruits of my work.
This was just a quick update on how this has gone. I hope you like the results. Hope to see you here again soon, especially now I will be finishing my Tiger Tank now.
Welcome Back,
For all you hard working 3D Artists this is a post you should definitely read. I thought I would write about a 3D model Previewer I am thinking about using to display my models on here in the future. Its pretty good not only for you to look around my models I am doing to see how its been done, but also enable you get up close and personal at all the detail from different angles than just a single photo. For me this means I will have to be more diligent as all the mistakes people may not be able to see will now be viable to anyone with a keen eye =D.
Wargaming seems to uses this site for proving their models for the game engine. Its also a place where fans can view their hard work up close and see the beauty's they are grinding for. To keep it short I am going to embed some of their newest models for you to view and have a play with and will use this where possible to show you my updates of my Tiger model.
For those of you that play world of tanks regularly you will instantly recognise these tanks. some being apart of the Berlin trio and others being higher tier tanks. These 3d models should give you an idea of how much hard work goes into each of these tanks. With Wargaming making HD models for its tanks with PBR textures, these are representative of their current and upcoming standard they are aiming for with in game models.
A quick post for this week's 2nd post, but very much a pretty eye candy filled one. I thought I would shake things up a bit this week and post about the up and coming update for World of Tanks 9.8 patch.
Anyone that has been following this blog from way back when will know I play World of Tanks (WoT) casually (mosty casually because I am a very average player). I follow the up and coming updates from Wargaming Net forums/website, you tube channels like Mighty Jingles , Quickybaby, and Sir Havok. I also have a massive infatuation with tanks and mechanical things in general were/are war related. Running with that ethos I would like to share some massive HD model eye candy that will be coming up in the 9.8 release and also the new game mode that is currently being worked on by the WoT team
You have to appreciate the amount of hard work Wargaming is putting in (plus external companies they are being outsourced) to get this game competitive with other tank game titles. Its fresh to see that the competition has started them on the line to upping the over all visual standard for WoT.
All of these models are created using PBR textures. Substance painter works with creating PBR textures and is a great program for any aspiring 3D artist to have in his arsenal of tools. If you don't know what that is or are interested, look at my previous posts about Substance Painter which covers what its and also what it is capable of. I have a lot of work left to do in Substance Designer (another program that works alongside painter) training myself to create different substances for metals before I have a crack at creating anything like this.
These models you see here a good standard for me to aim for if not surpass with my current Tiger Model I am working on. I will try to keep you guys updated as I work through it on the processes I am thinking of doing/thinking about to help you understand my work flow a bit more.
Now for the new game mode. The Youtube celebrity QuickyBaby(https://www.youtube.com/user/QuickyBabyTV/featured). He gives a nice review from his experiences of the new game mode that is set to hit 9.8 buy showing you some actual game play and commentary. This new Domination mode features the implementation of a new respawn feature, repair zones and capture the flag style play all rolled into one. In my opinion will be a exciting new addition to the WoT world giving a nice shift to style of play. It will be interesting to see how this new mode progresses and if it is incorporated into E Sports. Only time will tell but for the mean time I hope you enjoy this Quickybaby break down.