Showing posts with label environmental artist. Show all posts
Showing posts with label environmental artist. Show all posts

Thursday, 12 April 2012

final jeep renders




Well after a few days of tweaking and adjusting I think I can proudly close the jeep project and add it to my portfolio. A few extra adjustments to textures and modifying the ambient occlusion bakes on the mesh lead to these images. Enjoy

Monday, 9 April 2012

Blog Update, life of modularity

Hi and welcome to all blog followers far and wide,
Things have got pretty hectic with the holidays and job opportunities being thrown down, and around at the least expectant moments. I have had to do a few proving projects so have had to drop most of my usual things to do them. Unfortunately I wont be able to post them up due to confidentiality but I can say they looked pretty good at the end. In between all this juxtaposition I have finally just about finished my jeep (that seems to have been going on forever). I have a few little changes to do to the textures getting parts to blend with the rest and then I will start posting up some test renders to finally add the jeep to my portfolio site. I have also started a modular building that I posted up on the work in progress segment in my portfolio. (www.danielrohde.crevado.com)As you can see I have been pretty busy with getting this all together plus other projects. The above images are my current project that I have in progress. It is all designed in a modular style to fit in a 2k texture. one set for the outside and one for the interior. Here is the interior diffuse texture pretty much finished (the texture is used on the test render to see how the pieces slotted together along with spec, occ and normal maps).

Its not long now till I begin my work experience with Undrawn Reality (previously called Raw Games) so I'm excited for that to begin. I can then start absorbing infomation and useful tips in the form of osmosis as I am willing to guess there is a lot to learn.

I have a visit also over this weekend to go see Lucian Freud 's life work that's exhibited in London so I will post us things that I can from that.

That's all I can think of for now, chow! =)

Friday, 3 February 2012

Texture update for jeep: finishing the under carriage,window masking and body dust




Today I ended up finishing the rest of the under carriage blending and texturing. I them moved on to the top side paintwork covering the shell of the jeep. This of course ment that I would have to be extra careful in my approach to texturing it as players would see this more than the undercarriage. The paint as it stood for the topside looked pretty bland and needed some dirt to add to its believability. Using some decaled textures, I screened over the top to give a dusted look with the aid of the smudge and eraser tools. I created a mask layer for the wind screen to give the opacity and to gain the illusion of the existence of glass in the windscreen. I still haven't got that quite right just yet but this will, as normal, change in time. Another thing I'm not quite happy with at the moment is the wheel colour and the dirt upon it. For the mean time the textiring for the tyres will stay as it is but when the model is more complete I will come back to finish them off a bit more. Further more I have had some good comments off polycount.com following the jeeps progression that has been quite encouraging. Working so hard in my room to get employed can be a bit disheartening so getting gems off proactive practitioners is golden for your motivation.