Showing posts with label photo realistic texturing. Show all posts
Showing posts with label photo realistic texturing. Show all posts

Thursday, 26 April 2012

Ammo shortage!

For all the people following this blog they will have known I have been working on the outside area for the building I created a while ago. I have been working on the texture getting it to tile and its starting to take shape and im just feeling my way round the getting the characteristics in that I like. The whole struggle for jobs at the moment has been a real demoralizing time for me and I am sure others that have been forced into the unknown of unemployment at the current economic state. If work seems a bit slow that is more than likely why. It is however important however to keep optimistic and push through. I thought for the mean time I could work on producing some models at the end of my day for turbo squid to keep me financially going for the mean time. A hour or so at the end of the day to crack out some small models that are easy to model and texture to get a nice outcome. This will few extra props for my portfolio and also varying my workflow to keep me motivated. Heres a quick ammo crate that I have modeled in high poly and also a beginnings of a tree.




Monday, 9 April 2012

Blog Update, life of modularity

Hi and welcome to all blog followers far and wide,
Things have got pretty hectic with the holidays and job opportunities being thrown down, and around at the least expectant moments. I have had to do a few proving projects so have had to drop most of my usual things to do them. Unfortunately I wont be able to post them up due to confidentiality but I can say they looked pretty good at the end. In between all this juxtaposition I have finally just about finished my jeep (that seems to have been going on forever). I have a few little changes to do to the textures getting parts to blend with the rest and then I will start posting up some test renders to finally add the jeep to my portfolio site. I have also started a modular building that I posted up on the work in progress segment in my portfolio. (www.danielrohde.crevado.com)As you can see I have been pretty busy with getting this all together plus other projects. The above images are my current project that I have in progress. It is all designed in a modular style to fit in a 2k texture. one set for the outside and one for the interior. Here is the interior diffuse texture pretty much finished (the texture is used on the test render to see how the pieces slotted together along with spec, occ and normal maps).

Its not long now till I begin my work experience with Undrawn Reality (previously called Raw Games) so I'm excited for that to begin. I can then start absorbing infomation and useful tips in the form of osmosis as I am willing to guess there is a lot to learn.

I have a visit also over this weekend to go see Lucian Freud 's life work that's exhibited in London so I will post us things that I can from that.

That's all I can think of for now, chow! =)

Monday, 20 February 2012

Willie Jeep (Work In Progress) 9




This is the interior texture applied after yesterdays tinkering. Finally I'm starting to see the massive change in the Jeep from naked to fully textured. The early stages of the interior texture are looking good already. I may have encountered a problem in not leaving enough UVW space for the seats to add stitching to the fabric. This was a first attempt at lynching a stitching texture from a picture to apply it. It could be the picture resolution or layout, but what ever happens the stitches definitely look wrong and need some revision. The dash board is starting to look good as I concentrated on getting that part right yesterday, although im not sure if I have over done it? Maybe a polycount post to see what people think.