Sunday, 23 January 2011

Asset Creation

For those of whom are following my blog my Live Client is full swing into production. The bain of most 3d artists is learning unwrapping techniques properly, as it is a lengthy process to learn effectively. From my previous posts you have seen my door model, to which here are the finished moving parts of the door, with all the maps applied (normal,diffuse,specular,custom light maps). Using a combination of Photoshop, 3dsmax, and UDK editor here are the assets in the game editor. The first image shows the door closed and second shows the door open.

Image 1



Image 2

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